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« Reply #15 on: January 04, 2010, 01:16:47 pm »

If there is anybody who is interested in updating this thread is welcome to do so. :)

I got rarely time and the motivation isn't that high atm for this.
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« Reply #16 on: January 05, 2010, 12:00:10 pm »

I can do it piece by piece, but I need editing options then.
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« Reply #17 on: January 05, 2010, 12:14:38 pm »

Original S2 Hero: Engineer

Code:
                     Engineer
            [img]http://www.heroesofnewerth.com/images/heroes/122/icon_128.jpg[/img]
•The Keg
  - Throws a keg at target locatoin, impacting after a 1 second delay. Enemy units in radius take 100/150/200/250 Magic damage, are stunned for  
    1.25/1.5/1.75/2 seconds, and are pushed 250 units away from the impact point.
    If the Engineer is in the blast radius, he too will be knocked back, but won't be stunned.

•Steam Turret
  - Creates a Steam Turret at the target position that does 12/18/27/37 to 14/22/33/43 Physical Damage each shot in a three shot burst. Only the
    first attack in the burst may trigger on-attack events.
    The turret has 500/550/600/650 range and has 7/10/13/16 mana. The turret takes 1 mana per attack. It takes 4 hits for Heroes and Bosses to
    kill the Turret, 8 hits from creeps.
    All of the Engineer's modifiers apply to the turret except for Life Steal. Damage from items is reduced by 80% and then added to the
    turret's base damage. The turret is immune to all health and mana regen and cannot be placed within 100 units of a tree.

•Tinker
  - While channeling, the Engineer boosts mechanical units in the following ways depending if he targets allies or enemies:

    Towers:
    ±12.5/25/37.5/50 Attack Speed
    ±3/5.33/7.66/10 Armor

    Siege:
    +12.5/25/37.5/50 Attack Speed (if allied)
    +25/50/75/100% damage (if allied)
    -66% damage taken (if allied)
    If used on enemy siege, destroys it after 2 seconds of channel time, dealing 50/75/100/125 Magic damage in a 600 radius around the target.

    Steam Turret:
    +25/50/75/100 Attack Speed
    +25% Health healed every second. Cannot heal within 2 seconds of having taken damage from a Hero or Boss.

    Energy Field:
    Increases the damage over time effect by 15/30/45/60%

•Energy Field
  - Places a gadget at the Engineer's location that lasts 6/9/12 seconds, takes 5 hits to kill, and creates an Energy Field in a 475 radius
    around itself.
    Any enemy who enters or exits the Energy Field is dispelled, takes 100 damage, and Energy Field is applied to them for 2 seconds. While
    inside the bounds of the Energy Field, they take 3/5/7% of their max health per second in Magic damage.
    Energy Field Effects:
      Silenced
      Perplexed

It's still easier if I can just edit :)


              
« Last Edit: January 05, 2010, 12:46:30 pm by Gangbangjoe » Logged

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« Reply #18 on: January 05, 2010, 12:28:27 pm »

Original S2 Hero: Pandamonium

Code:
                     Pandamonium
            [img]http://www.heroesofnewerth.com/images/heroes/110/icon_128.jpg[/img]
•Flurry
  - Deals Physical damage equal to one attack with +15/25/35/45% base damage to targets infront of self. Self and targets are pushed forward 100
    units.
    Each use of this ability consumes 1 charge. 1 charge is restored every 4 seconds. Maximum of 1/2/3/4 charges.

•Flick
  - Throws target unit behind self. Upon landing, applies Flicked to target for 6 seconds.
    Flicked Effects:
      -2/-4/-6/-8 Armor
      Reduces movement speed by 20/30/40/50% initially, recovering to full speed over 6 seconds.

•Cannonball
  - Throw self toward target location over 0.95 seconds. Upon landing, damages enemies in a 200 radius for 100/175/250/325 Physical damage and
    stuns them for 0.75/1.25/1.75/2.25 seconds.

    Stuns self for 1.5 seconds if no enemies in a 200 radius are hit.

•Face Smash
  - Applies Face Smash to target for the duration of the channel. Deals one attack every second over the duration, for a total of 4 attacks.

    Each attack deals +30/70/120% base damage.
« Last Edit: January 05, 2010, 12:46:17 pm by Gangbangjoe » Logged

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« Reply #19 on: January 05, 2010, 12:33:45 pm »

Original S2 Hero:: Deadwood

Code:
                     Deadwood
            [img]http://www.heroesofnewerth.com/images/heroes/123/icon_128.jpg[/img]
•Rotten Grasp
  - After a 2 second delay, applies Rotten Grasp to all enemies in the radius or who walk into the radius. Effect lasts 1/1.7/2.3/3 seconds.
    Only allies can see the effect during the 2 second delay.
    Rotten Grasp Effect:
      -2/-3/-4/-5 Armor
      100 Magic damage per second
•Uproot
  - Picks up the target tree, getting +15/30/45/60 damage for 5/6/7/8 attacks.
    Uproot Effect:
      +15/30/45/60 Damage

•Clearcutting
  - Applies Clearcutting to self for 12/14/16/18 seconds. Any tree run through and killed grants one charge. Maximum of 1/2/3/4 charges.
    Clearcutting Effect:
      +3% Movement Speed per charge
      +15 Attack Speed per charge
      Treewalking
      +25% Slow Resistance per charge

•Willowmaker
  - If a unit is targetted, deals 400/600/800 Physical damage and stuns the target for 1 second. Any enemy in a 90 degree 600 distance cone  
    behind the target has Willowmaker applied to them for 5 seconds and are slowed for 1 second.

    If the ground is targetted, no damage or stun occurs. The cone debuff still takes place from the point of impact.
    Willowmaker Effect:
      Lowers total strength by 20/30/40%
« Last Edit: January 05, 2010, 12:46:01 pm by Gangbangjoe » Logged

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« Reply #20 on: January 05, 2010, 12:44:47 pm »

Original S2 Hero: Maliken

Code:
                     Maliken
            [img]http://www.heroesofnewerth.com/images/heroes/96/icon_128.jpg[/img]
•Sword Throw
  - Throws sword in target direction, damaging enemies in radius for 80/140/200/260 Magic damage.
    Any enemies hit by the sword have Maimed applied to them for 6 seconds.
    Using this ability again while the sword is in mid-flight will teleport self to the sword's current location.
    Maimed:
      20/30/40/50% Movement speed slow initially, which wears off over 6 seconds.
•Sword of the Damned
  - Activation:
      Grants Mali Klause the ability to toggle on Enchanted Flames or Life Essence.
      Enchanted Flames Effects:
        +10/20/30/40 Damage
        Deals 5/10/15/20 True damage to self on attack. Will not cause health to go below 15%
        Sword Throw Modifications:
          Causes Sword Throw to deal +40/50/60/70 extra Magic damage per target.
          Using Sword Throw will deal 25/30/35/40 True damage to self.
          On Attack Impact
      Life Essence Effects
        Heals self for 10/20/30/40 per attack at the cost of 7/8/9/10 mana.
        Sword Throw Modifications:
          Reduces damage dealt by Sword Throw by 40%.
          Causes Sword Throw to heal self for 10/20/30/40 per target. Will not heal for more than 300 total Health.

•Hellbourne Zeal
  - Passive Bonuses:
      +1 Attack Speed per charge
      Attack speed increased by 0.5/0.8/1.2/1.4 for every 1% Health missing. Maximum bonus of +100 attack speed.

•Possession
  - Applies Possessed to self for 30 seconds. Applies Feared to enemy heroes in a 400 radius for 0.75/1.25/2 seconds.
    Possessed Effects:
      +20/40/60 Armor for the first 2 seconds, decreasing to +0 armor over the next 5 seconds.
      Attack Type changes to Ranged, with a range of 600.
      Attacks splash to nearby units:
        50/75/100% Splash in a 75 AOE
        35/50/65% Splash in a 200 AOE
        20/25/30% Splash in a 350 AOE
      Feared:
        Unitwalking
        +40% Movement Speed
        Silenced
        Perplexed
        Disarmed
        Lose character control, running around in fear
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« Reply #21 on: January 05, 2010, 01:03:06 pm »

New identical heroes added, please note that Hammerstorm is now an identical port.

Code:
              Vindicator - Silencer                Witchslayer - Lion                   Corrupted Deciple - Razor
              [img]http://www.heroesofnewerth.com/images/heroes/115/icon_128.jpg[/img]              [img]http://www.heroesofnewerth.com/images/heroes/120/icon_128.jpg[/img]                   [img]http://www.heroesofnewerth.com/images/heroes/114/icon_128.jpg[/img]

               Sand Wraith - Spectre            Soul Reaper - Necrolyte                   Plague Rider - Lich
               [img]http://www.heroesofnewerth.com/images/heroes/116/icon_128.jpg[/img]              [img]http://www.heroesofnewerth.com/images/heroes/109/icon_128.jpg[/img]                    [img]http://www.heroesofnewerth.com/images/heroes/108/icon_128.jpg[/img]

               Rampage - Barathrum            Hammerstorm - Sven
               [img]http://www.heroesofnewerth.com/images/heroes/117/icon_128.jpg[/img]                    [img]http://www.heroesofnewerth.com/images/heroes/13/icon_128.jpg[/img]
« Last Edit: January 05, 2010, 01:18:13 pm by Gangbangjoe » Logged

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« Reply #22 on: January 05, 2010, 01:16:31 pm »

Scout should be a 25% hero now, I'd even make him a 100% original hero now because not a single skill can be compared with Bounty Hunter now. Unless you see his disarm and stealth as modified Gondar spells, making him a 3% port or something. I'll edit it as a 25% port now.
Code:
               Scout  -  Gondar
              [img]http://www.heroesofnewerth.com/images/heroes/44/icon_128.jpg[/img]

 • Vanish has replaced Windwalk
  - Activation:
     Toggle:
       Mana cost: 30
       Cooldown: 24/18/12/6 seconds
       Applies Vanish to self:
         Attacking a unit with Vanish active will toggle Vanish off and apply Flurry to self for 4 seconds.
         Vanish Effects:
           Stealth with 0.5 second fade time
           Unitwalking
           +25% Movement Speed
           Flurry:
             +300 Attack Speed
             Expires after 1/2/3/4 attacks
 • Electric Eye replaced Jinada  
  - Places an Electric Eye at target location. Can be placed without breaking Vanish's stealth.
    The eye reveals invisible units and has an unlimited lifetime. If enemy units get within a 150 radius of the Eye, it will be revealed to 
    them. You may have 2/3/4/5 Electric Eyes active at any one time.

    Each Electric Eye has an ability that will allow you to destroy it, as well as an ability to detonate, silencing nearby enemies.

 • Disarm replaced Jinada  
  - On Attack Impact:
      10/15/20/25% chance to disarm opponent for 1 seconds and deal a 1.25/1.5/1.75/2.0x critical strike.
    Once disarmed, opponents cannot be disarmed again by the scout for 2 seconds.

 • Marksman Shot (ultimate) replaced Track  
  - After channel time, fires projectile at target that deals 250 plus 10/20/30% of target's maximum health in Magic damage. Applies Wounded to 
    target unit for 4 seconds.
    Vision must be maintained on the target during channel time, or the cast is cancelled.
    Wounded Effects:
      20/30/40% Movement Slow

       
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« Reply #23 on: January 05, 2010, 01:24:03 pm »

Predator and Keeper of the Forest had little changes aswell but remain in the same category.

Code:
    Keeper of the Forest  -  Rooftrellen
              [img]http://www.heroesofnewerth.com/images/heroes/25/icon_128.jpg[/img]
 • Tree Sight replaced Eyes in the Forest (version .59)
  - Places a gadget on target tree. The gadget has an unlimited life time and a vision range of 600 / 630 / 660 / 690.
    The gadget also has an aura that reveals invisible units to allied heroes within a 690 radius.

                Predator  -  N'aix
              [img]http://www.heroesofnewerth.com/images/heroes/39/icon_128.jpg[/img]
 • Venomous Leap replaced Open Wounds  
  - Leaps toward target, dealing 75 / 125 / 175 / 225 Magic damage and applying Venomous for 2 / 3 / 4 / 5 seconds.
    Venomous Effects: 40% Movement Slow
 • Terror replaced Infest  
  - Applies Terror to targets in radius around self for 20 seconds.
    Terror Effects:
      -2/-4/-6 Armor
      When attacked, buffs attacker's attack speed by 20/40/60 and movement speed by 15% for 4.5 seconds
           
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« Reply #24 on: January 05, 2010, 01:30:53 pm »

New heroes that were tweaked abit. Starting from the Dark Lady

Code:
           
                   The Dark Lady
              [img]http://www.heroesofnewerth.com/images/heroes/26/icon_128.jpg[/img]
 • Dark Blades
  - Applies Dark Blades to self for 3 / 4 / 5 / 6 seconds.
    Dark Blades Effects: 70 / 90 / 110 / 130% Base Damage  /  Attacks silence target for 2.5 seconds
 • Taint Soul
  - Deals 75 / 125 / 175 / 225 Magic damage and applies Tainted Soul to target for 2 / 3 / 4 / 5 seconds.
    Tainted Soul Effects: Reduces movement speed by 60% initially, recovering to full speed over 2 / 3 / 4 / 5 seconds
 • Charging Strikes
  - Charges toward target location, dealing one attack to each enemy that passes within radius of self.
    Each consecutive attack during the charge will deal 15% less damage than the previous.
 • Cover of Darkness
  - Applies Darkness to targets for 4 / 6 / 8 seconds.
    Darkness Effects: 15% Movement Slow  /  Shrinks vision radius to 500 / 450 / 400. Unlinks shared vision with allies.

                     The Madman
              [img]http://www.heroesofnewerth.com/images/heroes/42/icon_128.jpg[/img]
 • Stalk
  - Applies Stalk to self for 4 seconds. Deals 90 / 100 / 110 / 120 Magic damage to enemies who pass within radius of self.
    Stalk Effects: 50% Movement Speed
 • Barrel Roll
  - Quickly transports self to target position, then back to original position. Enemies who pass within radius of
    self are damaged for 100 / 150 / 200 / 250 Magic damage and stunned for 1 / 1.25 / 1.5 / 1.75 seconds.
 • Gash
  - The Madman becomes increasingly proficient at gutting his enemies, giving him a higher chance to critically strike them.
 • Berserk
  - Applies Berserk to self for 30 seconds.
    Berserk Effects: 40 / 80 / 120 Attack Speed  /  5 / 7 / 9% Movement Speed

                   Puppet Master
              [img]http://www.heroesofnewerth.com/images/heroes/91/icon_128.jpg[/img]
 • Puppeteer's Hold
  - Applies Puppeteer's Hold to target for 3 / 3.75 / 4.5 / 5.25 seconds. Target is constantly pushed
    toward the position he was at when Puppeteer's Hold was applied. If the target moves too far from
    this location, it will be forced back to the original position.
    Status Effect:
      -10 / -15 / -20 / -25 Attack Speed
      Unable to use Blink abilities
 • Puppet Show
  - Applies Craze Puppet to target for 2.5 / 3 / 3.5 / 4 seconds. If target comes within a 250 / 300 / 350 / 400 radius
    of any unit while Craze Puppet is active, it will be forced to attack that target until Crazy Puppet wears off.
    Craze Puppet Effects: Forced to attack closest unit in a 250 / 300 / 350 / 400 radius\nAll attacks are non-lethal
 • Whiplash
  - On every 5th attack, attacks do 125 / 150 / 175 / 200% normal damage and apply 25 / 50 / 70 / 100% splash damage in radius of 200.
    Every 12 seconds the puppet master does not attack, 1 charge will be removed. (When 1 is reached, the puppet master will deal the critical
    hit)

 • Voodoo Puppet
  - Spawns a Puppet near self that is linked to target.
    Any damage taken by the Puppet is transferred in full to the target as Magic damage, regardless of the Puppet's remaining health.
    The Puppet has a maximum health of 450 / 700 / 950, 5.5 Magic Armor, and takes 160 / 180 / 210% damage.
    Lasts until target gets more than 1500 units away from spawned Puppet, or until Puppet is killed.

                      Electrician
              [img]http://www.heroesofnewerth.com/images/heroes/9/icon_128.jpg[/img]
 • Static Grip
  - Applies Static Grip to target for 2.5 / 3.25 / 4.0 / 4.75 seconds or until spell is cancelled. Deals 30 / 40 / 50 / 60 Magic damage per
    second to enemy units in radius while Static Grip is active on target.
    Static Grip Effects: Immobilized / Perplexed / Silenced / Disarmed / Revealed
 • Electric Shield
  - 50% of damage taken is subject to negation at the cost of 2 / 1.66 / 1.25 / 0.75 Mana per point of damage.
 • Energy Absorption
  - Damages enemies in radius for 75 / 100 / 125 / 150 True Magic damage, draining 3 / 6 / 9 / 12% of their maximum Mana. Applies Energy
    Absorption to self for 10 seconds.
    If the first target is a Creep, applies 3 initial charges. If the first target is a Hero, applies 5 charges.
    Applies one extra charge per additional Creep target and three extra charges per additional Hero target.
    Replenishes 15 / 20 / 25 / 30 Mana per charge.
    Energy Absorption Effects: Armor Per Charge: 0 / 0 / 1 / 1      Magic Armor Per Charge: 0 / 1 / 1 / 2
 • Cleansing Shock
  - Removes debuffs from target allied unit, or removes buffs from target enemy unit.
    Applies Cleansed to allies or Shocked to enemies for 5 seconds.
    Cleansed Effects: {+30,+40,+50}% movement speed initially, decreases over 5 seconds
    Shocked Effects: {-40,-60,-80}% movement speed initially, decreases over 5 seconds

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« Reply #25 on: January 05, 2010, 01:31:45 pm »

I think the thread should be up to date again, when you guys have edited it I will check it for errors or things I might have overlooked.
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« Reply #26 on: January 07, 2010, 07:25:17 pm »

 • Taint Soul
  - Deals 75 / 125 / 175 / 225 Magic damage and applies Tainted Soul to target for 2 / 3 / 4 / 5 seconds.
    Tainted Soul Effects: Reduces movement speed by 60% initially, recovering to full speed over 2 / 3 / 4 / 5 seconds

--> Dark Lady, should be 60 / 90 / 120 / 150 magic damage
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