Pages: [1] 2
Print
Author Topic: Introduction: 1. Heroes  (Read 2481 times)
0 Members and 1 Guest are viewing this topic.
blue^
currently not available
Divine Rapier 7800
**********
Offline Offline

Germany Germany
QAuth: penneule-
Posts: 1468


Games: 1666
Rank: 194
lastgame: 475 days ago

© blue™


« on: September 08, 2009, 07:53:34 am »

This is a list comparing HoN and DotA heroes regarding their skills.

Starting with heroes who have:

Skillset 100% equivalent.

           Night Hound  -  Rikimaru          Moon Queen  -  Luna                 Wildsoul  -  Sylla               Magebane  -  Magina
                                                        

              Andromeda  -  Venge               Valkyrie  -  Mirana                Blacksmith  -  Ogre              Thunderbringer  -  Zeus
                                                        

           Pollywog Priest  -  Rhasta         Tempest  -  Enigma               Pyromancer  -  Lina              Armadon  -  Bristleback
                                                        

         Behemoth  -  Earthshaker           Legionnaire  -  Axe                   Chronos  -  Void                 Slither  -  Venomancer
                                                        

        Bloodhunter  -  Bloodseeker         Defiler  -  Krobelus            Soulstealer  -  Nevermore            Glacius  -  Maiden
                                                        

                 Torturer  -  Lesh                Wretched Hag  -  QoP               Succubus  -  Bane
                                          

               Devourer  -  Pudge                War Beast  -  Lycan             Pharaoh  -  Clockwerk             Accursed  -  Abaddon
                                                        

               Magmus  -  Crixalis                   Ophelia  -  Chen                   Pestilence  -  Slarda
                                          

               Vindicator - Silencer                Witchslayer - Lion                   Corrupted Deciple - Razor
                                              

               Sand Wraith - Spectre            Soul Reaper - Necrolyte                   Plague Rider - Lich
                                                

               Rampage - Barathrum            Hammerstorm - Sven
                                  


Skillset 75% equivalent.

              Swiftblade  -  Yunero
              
 • Counter Attack replaced Healing Ward
  - 15 / 20 / 25 / 30% chance to counter-attack if attacker is a Melee Hero.
    Counter Attack now works against ranged heroes also.

                 Pebbles  -  Tiny
              
 • Slab Skin replaced Craggy Exterior  
  - 2 / 4 / 6 / 8 Armor  / -10 / -20 / -30 / -40% Debuff Durations

           Jereziah  -  Omniknight
              
 • Righteous Strike replaced Degen Aura
  - Applies 12 / 24 / 36 / 50 bonus Physical damage to next attack, and causes that attack
    to deal 100% Splash damage in a radius of 350, applying Righteous Strike to enemies for 3 seconds.

       Voodoo Jester  -  Witch Doctor
              
 • Mojo replaced Voodoo Restoration
  - Applies Good Mojo to an ally or Bad Mojo to an enemy for 8 seconds.
    Good Mojo Effects: 10 / 20 / 30 / 40 Health healed per second
    Bad Mojo Effects: 10 / 20 / 30 / 40 Magic damage per second

       Demented Shaman  -  Dazzle
              
 • Arcane Hide replaced Shallow Grave
  - Applies Arcane Hide to target for 30 seconds with 3 / 4 / 5 / 6 charges.
    Each time target is attacked, 1 charge is removed. Arcane Hide expires when no charges remain.
    Arcane Hide Effects: Reduces incoming attack damage by 50%

     Keeper of the Forest  -  Rooftrellen
              
 • Tree Sight replaced Eyes in the Forest (version .59)
  - Places a gadget on target tree. The gadget has an unlimited life time and a vision range of 600 / 630 / 660 / 690.
    The gadget also has an aura that reveals invisible units to allied heroes within a 690 radius.


Skillset 50% equivalent.

                Predator  -  N'aix
                            
 • Venomous Leap replaced Open Wounds  
  - Leaps toward target, dealing 75 / 125 / 175 / 225 Magic damage
    and applying Venomous for 2 / 3 / 4 / 5 seconds.
    Venomous Effects:40% Movement Slow
 • Terror replaced Infest  
  - Applies Terror to targets in radius around self for 20 seconds.
    Terror Effects:  -2/-4/-6 Armor
    When attacked, buffs attacker's attack speed by 20/40/60 and movement speed by 15% for 4.5 seconds

             Kraken  -  Tidehunter
              
 • Tsunami Charge replaced Kraken Shell
  - Charges to target location, pushing aside and dealing 75 / 125 / 175 / 225 Magic damage to
    enemies in a 200 radius of self.
 • Whirlpool replaced Ravage
  - Creates a whirlpool at target location. Teleports all units around Kraken 6 / 5 / 4 seconds
    after activation to whirlpool's location and deals 150 / 225 / 300 Magic damage to enemy units.



Skillset 25% equivalent.

               Scout  -  Gondar
              
 • Vanish has replaced Windwalk
  - Activation:
    Toggle:       Mana cost: 30       Cooldown: 24/18/12/6 seconds
    Applies Vanish to self: Attacking a unit with Vanish active will toggle Vanish off and apply Flurry to self for 4 seconds.
    Vanish Effects: Stealth with 0.5 second fade time           Unitwalking           +25% Movement Speed
    Flurry: +300 Attack Speed             Expires after 1/2/3/4 attacks
 • Electric Eye replaced Jinada  
  - Places an Electric Eye at target location. Can be placed without breaking Vanish's stealth.
    The eye reveals invisible units and has an unlimited lifetime. If enemy units get within a 150 radius of the Eye, it will be revealed to  
    them. You may have 2/3/4/5 Electric Eyes active at any one time.
    Each Electric Eye has an ability that will allow you to destroy it, as well as an ability to detonate, silencing nearby enemies.
 • Disarm replaced Jinada  
  - On Attack Impact: 10/15/20/25% chance to disarm opponent for 1 seconds and deal a 1.25/1.5/1.75/2.0x critical strike.
    Once disarmed, opponents cannot be disarmed again by the scout for 2 seconds.
 • Marksman Shot (ultimate) replaced Track  
  - After channel time, fires projectile at target that deals 250 plus 10/20/30% of target's maximum health in Magic damage.
    Applies Wounded to target unit for 4 seconds. Vision must be maintained on the target during channel time, or the cast is cancelled.
    Wounded Effects: 20/30/40% Movement Slow

             Hellbringer  -  Warlock
              
 • Unholy Shackles replaced Fatal Bonds
  - 30 / 40 / 50 / 60% Movement Slow  /  -30 / -40 / -50 / -60 Attack Speed.
 • Death Boil replaced Shadow Word  
  - 5 / 6 / 7 / 8 ticks of Magic damage, starting at 10 and increasing by 10 for each tick.
 • Life Void replaced Upheaval  
  - Armor: -3 / -5 / -7 / -8  /  50% of damage taken heals inflicter.


           Arachna  -  Drow Ranger
              
 • Harden Carapace replaced Silence
  - Dispels debuffs on self and applies Hardened Carapace for 3 / 4 / 5 / 6 seconds.
    Hardened Carapace Effects: Armor: 5 / 10 / 18 / 35
 • Precision replaced Trueshot Aura
  - Radius: 900  /  Target: Ally Ranged Units  /  7 / 14 / 21 / 28% Base Damage
 • Spider Sting replaced Marksmanship
  - Hurls a Spiderling toward target unit. Upon impacting it, applies Spider Sting for 1.5 seconds.
    Each of the Spiderling's attacks on the target unit renew Spider Sting for 1.5 seconds and
    deal 75 / 150 / 225    Physical damage.
    The Spiderling will die if it is attacked three times.
    The Spiderling has an attack time of 1.0 seconds. The Spiderling will expire after 5 attacks,
    with a maximum life  time of 15 seconds. While the Spiderling lives, its target will be revealed.
    The Spiderling has Magic and Splash immunity.
    Spider Sting Effects: 40 / 60 / 80% Movement Slow  /  -40 / -60 / -80 Attack Speed



New heroes.

                     Nymphora
              
 • Volatile Pod
  - After a 2.5 second second delay, damages enemies and heals allies in radius for 90 / 180 / 270 / 360.
 • Grace of the Nymph
  - Nymphora blesses an allied target with her grace, giving them back mana.
    Restores mana to any allied target, including Nymphora herself.
    Mana Cost - 40/55/70/85  /  Cooldown - 19/18/17/16 Seconds  /  Mana Restored - 75/150/225/300
 • Nymphora's Zeal
  - Launches a projectile that impacts targets it touches in a 400 / 600 / 800 / 1000 unit line, stunning them
    for 0.75 / 1.0 / 1.25 / 1.5 second(s), then the projectile returns back to self.
    Units can be impacted twice, once when the projectile is being launched and once when it is returning.
    Applies Nymphora's Zeal to self for 8   seconds with 1 bonus charge per impact. Maximum of 10 charges.
    Attack Speed Per Charge: 0.1 / 0.1 / 0.2 / 0.2
    Movement Speed Per Charge: 0.01 / 0.02 / 0.03 / 0.04
 • Teleport
   - After channel time, teleports self and 0 / 1 / 2 random allied heroes in radius around self to target location.
     Target location is revealed to enemy units for duration of channel.
     This skill cannot be used within 2500 units of the enemy main base structure.

                         Zephyr
              
 • Leap
  - Leaps to target location, dealing 75 / 125 / 175 / 250 Magic damage to enemies in radius of self and pushing them aside.
 • Cyclones
  - Recalls all active cyclones to Zephyr, restoring 50 Health and 25 Mana per cyclone.
    Can have a maximum of 5 / 6 / 7 / 8 cyclones active at any one time.
    On Kill: Spawns a cyclone which lasts 20 / 30 / 40 / 50 seconds and deals 15 / 20 / 25 / 30 Magic damage per second to enemies it touches.
 • Wind Shield
  - 15 / 20 / 25 / 30% Melee Evasion  /  15 / 20 / 25 / 30% chance to redirect projectile based attacks back at the attacker.
 • Wind Control
  - Uplifting Winds Effects: 20 / 30 / 40 Attack Speed  /  30 / 40 / 50% Movement Speed
  - Harsh Winds Effects: 20 / 30 / 40% Movement Slow  /  -20 / -30 / -40 Attack Speed

                   The Dark Lady
              
 • Dark Blades
  - Applies Dark Blades to self for 3 / 4 / 5 / 6 seconds.
    Dark Blades Effects: 70 / 90 / 110 / 130% Base Damage  /  Attacks silence target for 2.5 seconds
 • Taint Soul
  - Deals 60 / 90 / 120 / 150 Magic damage and applies Tainted Soul to target for 2 / 3 / 4 / 5 seconds.
    Tainted Soul Effects: Reduces movement speed by 60% initially, recovering to full speed over 2 / 3 / 4 / 5 seconds
 • Charging Strikes
  - Charges toward target location, dealing one attack to each enemy that passes within radius of self.
    Each consecutive attack during the charge will deal 35% less damage than the previous.
 • Cover of Darkness
  - Applies Darkness to targets for 7 / 10.5 / 14 seconds.
    Darkness Effects: 5% Movement Slow  /  Shrinks vision radius to 500 / 450 / 400. Unlinks shared vision with allies.

                     The Madman
              
 • Stalk
  - Applies Stalk to self for 4 seconds. Deals 90 / 100 / 110 / 120 Magic damage to enemies who pass within radius of self.
    Stalk Effects: 50% Movement Speed
 • Barrel Roll
  - Quickly transports self to target position, then back to original position. Enemies who pass within radius of
    self are damaged for 100 / 150 / 200 / 250 Magic damage and stunned for 1 / 1.25 / 1.5 / 1.75 seconds.
 • Gash
  - The Madman becomes increasingly proficient at gutting his enemies, giving him a higher chance to critically strike them.
 • Berserk
  - Applies Berserk to self for 30 seconds.
    Berserk Effects: 40 / 80 / 120 Attack Speed  /  5 / 7 / 9% Movement Speed

                   Puppet Master
              
 • Puppeteer's Hold
  - Applies Puppeteer's Hold to target for 3 / 3.75 / 4.5 / 5.25 seconds. Target is constantly pushed
    toward the position he was at when    Puppeteer's Hold was applied. If the target moves too far from
    this location, it will be forced back to the original position.
    Status Effect: -10 / -15 / -20 / -25 Attack Speed
 • Puppet Show
  - Applies Craze Puppet to target for 2.5 / 3 / 3.5 / 4 seconds. If target comes within a 250 / 300 / 350 / 400 radius
    of any unit while Craze Puppet is active, it will be forced to attack that target until Crazy Puppet wears off.
    Craze Puppet Effects: Forced to attack closest unit in a 250 / 300 / 350 / 400 radius\nAll attacks are non-lethal
 • Whiplash
  - On every 5th attack, attacks do 125 / 150 / 175 / 200% normal damage and apply 25 / 50 / 70 / 100% splash damage in radius of 200.
 • Voodoo Puppet
  - Spawns a Puppet near self that is linked to target.
    Any damage taken by the Puppet is transferred in full to the target as Magic damage, regardless of the Puppet's remaining health.
    The Puppet has a maximum health of 450 / 700 / 950, 5.5 Magic Armor, and takes 160 / 180 / 210% damage.
    Lasts until target gets more than 1500 units away from spawned Puppet, or until Puppet is killed.

                      Electrician
              
 • Static Grip
  - Applies Static Grip to target for 2.5 / 3.25 / 4.0 / 4.75 seconds or until spell is cancelled. Deals 30 / 40 / 50 / 60 Magic damage per
    second to enemy units in radius while Static Grip is active on target.
    Static Grip Effects: Immobilized / Perplexed / Silenced / Disarmed / Revealed
 • Electric Shield
  - 50% of damage taken is subject to negation at the cost of 2 / 1.66 / 1.25 / 0.75 Mana per point of damage.
 • Energy Absorption
  - Damages enemies in radius for 75 / 100 / 125 / 150 Magic damage, draining 3 / 6 / 9 / 12% of their maximum Mana. Applies Energy
    Absorption to self for 10 seconds.
    If the first target is a Creep, applies 3 initial charges. If the first target is a Hero, applies 5 charges.
    Applies one extra charge per additional Creep target and three extra charges per additional Hero target.
    Replenishes 15 / 20 / 25 / 30 Mana per charge.
    Energy Absorption Effects: Armor Per Charge: 0 / 0 / 1 / 1      Magic Armor Per Charge: 0 / 1 / 1 / 2
 • Cleansing Shock
  - Removes debuffs from target allied unit, or removes buffs from target enemy unit.
    Applies Cleansed to allies or Shocked to enemies for 5 seconds.
    Cleansed Effects: {+30,+40,+50}% movement speed initially, decreases over 5 seconds
    Shocked Effects: {-40,-60,-80}% movement speed initially, decreases over 5 seconds

                      Engineer
               
 • The Keg
  - Throws a keg at target locatoin, impacting after a 1 second delay.
    Enemy units in radius take 100/150/200/250 Magic damage, are stunned  for  
    1.25/1.5/1.75/2 seconds, and are pushed 250 units away from the impact point.
    If the Engineer is in the blast radius, he too will be knocked back, but won't be stunned.
 • Steam Turret
  - Creates a Steam Turret at the target position that does 12/18/27/37 to 14/22/33/43 Physical Damage
    each shot in a three shot burst. Only the
    first attack in the burst may trigger on-attack events.
    The turret has 500/550/600/650 range and has 7/10/13/16 mana.
    The turret takes 1 mana per attack. It takes 4 hits for Heroes and Bosses to
    kill the Turret, 8 hits from creeps.
    All of the Engineer's modifiers apply to the turret except for Life Steal. Damage from items is reduced by 80% and then added to the
    turret's base damage. The turret is immune to all health and mana regen and cannot be placed within 100 units of a tree.
 • Tinker
  - While channeling, the Engineer boosts mechanical units in the following ways depending if he targets allies or enemies:
    Towers:
    ±12.5/25/37.5/50 Attack Speed
    ±3/5.33/7.66/10 Armor
    Siege:
    +12.5/25/37.5/50 Attack Speed (if allied)
    +25/50/75/100% damage (if allied)
    -66% damage taken (if allied)
    If used on enemy siege, destroys it after 2 seconds of channel time, dealing 50/75/100/125 Magic damage
    in a 600 radius around the target.
    Steam Turret:
    +25/50/75/100 Attack Speed
    +25% Health healed every second. Cannot heal within 2 seconds of having taken damage from a Hero or Boss.
    Energy Field:
    Increases the damage over time effect by 15/30/45/60%
 • Energy Field
  - Places a gadget at the Engineer's location that lasts 6/9/12 seconds, takes 5 hits to kill, and creates an Energy Field in a 475 radius
    around itself.
    Any enemy who enters or exits the Energy Field is dispelled, takes 100 damage, and Energy Field is applied to them for 2 seconds. While
    inside the bounds of the Energy Field, they take 3/5/7% of their max health per second in Magic damage.
    Energy Field Effects: Silenced, Perplexed

                      Pandamonium
               
 • Flurry
  - Deals Physical damage equal to one attack with +15/25/35/45% base damage to targets infront of self.
    Self and targets are pushed forward 100 units.
    Each use of this ability consumes 1 charge. 1 charge is restored every 4 seconds. Maximum of 1/2/3/4 charges.
 • Flick
  - Throws target unit behind self. Upon landing, applies Flicked to target for 6 seconds.
    Flicked Effects: -2/-4/-6/-8 Armor
    Reduces movement speed by 20/30/40/50% initially, recovering to full speed over 6 seconds.
 • Cannonball
  - Throw self toward target location over 0.95 seconds. Upon landing, damages enemies
    in a 200 radius for 100/175/250/325 Physical damage and stuns them for 0.75/1.25/1.75/2.25 seconds.
    Stuns self for 1.5 seconds if no enemies in a 200 radius are hit.
 • Face Smash
  - Applies Face Smash to target for the duration of the channel. Deals one attack every second over the duration, for a total of 4 attacks.
    Each attack deals +30/70/120% base damage.

                      Deadwood
               
 • Rotten Grasp
  - After a 2 second delay, applies Rotten Grasp to all enemies in the radius or who walk into the radius. Effect lasts 1/1.7/2.3/3 seconds.
    Only allies can see the effect during the 2 second delay.
    Rotten Grasp Effect: -2/-3/-4/-5 Armor      100 Magic damage per second
 • Uproot
  - Picks up the target tree, getting +15/30/45/60 damage for 5/6/7/8 attacks.
    Uproot Effect: +15/30/45/60 Damage
 • Clearcutting
  - Applies Clearcutting to self for 12/14/16/18 seconds. Any tree run through and killed grants one charge. Maximum of 1/2/3/4 charges.
    Clearcutting Effect: +3% Movement Speed per charge     +15 Attack Speed per charge      Treewalking      +25% Slow Resistance per charge
 • Willowmaker
  - If a unit is targetted, deals 400/600/800 Physical damage and stuns the target for 1 second. Any enemy in a 90 degree 600 distance cone  
    behind the target has Willowmaker applied to them for 5 seconds and are slowed for 1 second.
    If the ground is targetted, no damage or stun occurs. The cone debuff still takes place from the point of impact.
    Willowmaker Effect: Lowers total strength by 20/30/40%

                      Maliken
               
 • Sword Throw
  - Throws sword in target direction, damaging enemies in radius for 80/140/200/260 Magic damage.
    Any enemies hit by the sword have Maimed applied to them for 6 seconds.
    Using this ability again while the sword is in mid-flight will teleport self to the sword's current location.
    Maimed: 20/30/40/50% Movement speed slow initially, which wears off over 6 seconds.
 • Sword of the Damned
  - Activation: Grants Mali Klause the ability to toggle on Enchanted Flames or Life Essence.
    Enchanted Flames Effects: +10/20/30/40 Damage
    Deals 5/10/15/20 True damage to self on attack. Will not cause health to go below 15%
    Sword Throw Modifications: Causes Sword Throw to deal +40/50/60/70 extra Magic damage per target.
    Using Sword Throw will deal 25/30/35/40 True damage to self.
    On Attack Impact Life Essence Effects
    Heals self for 10/20/30/40 per attack at the cost of 7/8/9/10 mana.
    Sword Throw Modifications: Reduces damage dealt by Sword Throw by 40%.
    Causes Sword Throw to heal self for 10/20/30/40 per target. Will not heal for more than 300 total Health.
 • Hellbourne Zeal
  - Passive Bonuses: +1 Attack Speed per charge
    Attack speed increased by 0.5/0.8/1.2/1.4 for every 1% Health missing. Maximum bonus of +100 attack speed.
 • Possession
  - Applies Possessed to self for 30 seconds. Applies Feared to enemy heroes in a 400 radius for 0.75/1.25/2 seconds.
    Possessed Effects: +20/40/60 Armor for the first 2 seconds, decreasing to +0 armor over the next 5 seconds.
    Attack Type changes to Ranged, with a range of 600.
    Attacks splash to nearby units: 50/75/100% Splash in a 75 AOE      35/50/65% Splash in a 200 AOE       20/25/30% Splash in a 350 AOE
    Feared: Unitwalking       +40% Movement Speed       Silenced       Perplexed       Disarmed       Lose character control, running around in fear

« Last Edit: February 18, 2010, 03:37:07 pm by Simeuk » Logged
voodoo112
Orchid Malevolence 5625
********
Offline Offline

Russian Federation Russian Federation
QAuth: voodoo112
Posts: 605

Games: 802
Rank: 412
lastgame: 401 days ago


« Reply #1 on: September 10, 2009, 05:18:09 pm »

demented shaman is different from dazzle

shallow grave now works like more like templar shield skill if I am not mistaken:

http://www.heroesofnewerth.com/heroview.php?hid=43
Action

Target Entity
Type

Ally Units
Range: 600
Cast Time: 0.8 Seconds
Mana Cost: 85
Cooldown: 10.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Arcane Hide to target for 30 seconds with 3 / 4 / 5 / 6 charges. Each time target is attacked, 1 charge is removed. Arcane Hide expires when no charges remain.
Arcane Hide Effects
Reduces incoming attack damage by 50%

Thanks, fixed.
« Last Edit: September 11, 2009, 07:26:27 am by blue^ » Logged
lusti
Ring of Protection 175
*
Offline Offline

QAuth: lustgreis
Posts: 5

Games: 221
Rank: 683
lastgame: 1589 days ago


« Reply #2 on: September 11, 2009, 01:45:14 pm »

The Live Void ability from Warlock reduces magic armor, not normal armor.

I always compared Arachna to Viper, arrow attack which slows, DoT + slow ultimate and magic armor are at least similar.
Logged
voodoo112
Orchid Malevolence 5625
********
Offline Offline

Russian Federation Russian Federation
QAuth: voodoo112
Posts: 605

Games: 802
Rank: 412
lastgame: 401 days ago


« Reply #3 on: September 11, 2009, 01:50:31 pm »

I always compared Arachna to Viper, arrow attack which slows, DoT + slow ultimate and magic armor are at least similar.

ye I think so too plus, blue, you should mention in your description that Arachna has magic armor buff not just armor
Logged
Ejlort
Stout Shield 300
**
Offline Offline

QAuth: Purra
Posts: 8

Games: 322
Rank: 620
lastgame: 874 days ago


« Reply #4 on: September 17, 2009, 07:57:58 am »

now i dont remeber the name of the hon hero but isnt it a hero who got the same skillz as zeus .. played him yesterday .. :) and i tried to find zeus here but couldnt..
Logged
blue^
currently not available
Divine Rapier 7800
**********
Offline Offline

Germany Germany
QAuth: penneule-
Posts: 1468


Games: 1666
Rank: 194
lastgame: 475 days ago

© blue™


« Reply #5 on: September 17, 2009, 08:38:44 am »

now i dont remeber the name of the hon hero but isnt it a hero who got the same skillz as zeus .. played him yesterday .. :) and i tried to find zeus here but couldnt..

2nd row, on the right side.
Logged
voodoo112
Orchid Malevolence 5625
********
Offline Offline

Russian Federation Russian Federation
QAuth: voodoo112
Posts: 605

Games: 802
Rank: 412
lastgame: 401 days ago


« Reply #6 on: September 17, 2009, 08:46:06 am »

nymphora has now chakra magic like kotl, not crazy 0 mana low cooldown spell from before

Fixed. More changes will come.
« Last Edit: September 17, 2009, 09:32:21 am by blue^ » Logged
ltachi
Cranium Basher 3220
*****
Offline Offline

QAuth: [riot]scorpion
Posts: 188

Games: 1668
Rank: 194
lastgame: 927 days ago


« Reply #7 on: September 17, 2009, 11:10:35 am »

Swiftblade also attacks ranged heroes as of last patch with counterattack.

Fixed.
« Last Edit: September 17, 2009, 11:15:22 am by blue^ » Logged
Akiry
Fluffy, soft & silky
Divine Rapier 7800
**********
Offline Offline

Denmark Denmark
QAuth: Analyrien
Posts: 2570


Games: 1682
Rank: 191
lastgame: 965 days ago


« Reply #8 on: September 17, 2009, 09:14:56 pm »

Always considered Arachna to be slightly more like Viper, rather than Drow, due to the 2 skills preventing movement/attack speed, as well as a skill to prevent some magic dmg.

Of course, the last skill is like Trueshot aura.
Logged
ltachi
Cranium Basher 3220
*****
Offline Offline

QAuth: [riot]scorpion
Posts: 188

Games: 1668
Rank: 194
lastgame: 927 days ago


« Reply #9 on: September 18, 2009, 06:41:51 am »

There's one more thing that might be noteworthy with Demented Shaman, as far as i know it absorbs a maximum of 400 damage since last patch.
Logged
Leo
And Justice For All
Divine Rapier 7800
**********
Offline Offline

Bulgaria Bulgaria
QAuth: neoleo
Posts: 3131


Games: 3459
Rank: 53
lastgame: 18 days ago

nerdy math&phys geek


« Reply #10 on: September 18, 2009, 10:22:14 am »

Minor differences won't be pointed. A new to hon player doesn't care and doesn't need to know that Pesti bash is +10/10/10/10 damage when Slardar's is +40/50/60/70 damage. For him they are 100% identical...
Logged

Fight with blood, fight with steel, die with honor, never yield!
ltachi
Cranium Basher 3220
*****
Offline Offline

QAuth: [riot]scorpion
Posts: 188

Games: 1668
Rank: 194
lastgame: 927 days ago


« Reply #11 on: September 18, 2009, 10:26:49 am »

Ah ok, but that got changed last patch as well afaik ;p
Logged
Ejlort
Stout Shield 300
**
Offline Offline

QAuth: Purra
Posts: 8

Games: 322
Rank: 620
lastgame: 874 days ago


« Reply #12 on: September 18, 2009, 04:55:30 pm »

now i dont remeber the name of the hon hero but isnt it a hero who got the same skillz as zeus .. played him yesterday .. :) and i tried to find zeus here but couldnt..

2nd row, on the right side.

heheh epic serchfail by me :) used next instead of prev when serched the page :)
Logged
cbkg11
Boots of Speed 500
**
Offline Offline

Denmark Denmark
QAuth: TiF-wipe
Posts: 17


Games: 19
Rank: 1030
lastgame: 769 days ago


« Reply #13 on: October 19, 2009, 03:18:37 pm »

Kraken - Tidehunter
50% ..?

Err, what spell is gush then? And anchor smash?
Not really that similair.. Not one spell equal with Tide. :)

It's outdated atm, at the beginning he and kraken were 50% equivalent.
« Last Edit: October 19, 2009, 03:24:21 pm by blue^ » Logged



ShAdy
Animal Courier 225
**
Offline Offline

QAuth: nKShAdy
Posts: 7

Games: 46
Rank: 932
lastgame: 723 days ago


« Reply #14 on: November 26, 2009, 11:27:08 pm »

thx a lot
Logged
Pages: [1] 2
Print
Jump to:  

Page created in 0.198 seconds with 28 queries.

Google visited this page January 26, 2012, 12:39:42 am