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Author Topic: Normal gains, High gains (Read 1193 times)
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ProduceFootmen
King of Trolls
Monkey King Bar 5400
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Re: Normal gains, High gains
«
Reply #15 on:
September 04, 2009, 02:50:44 pm »
Quote from: coyote on September 04, 2009, 12:57:05 pm
Imo. If you are an admin you gain 50 extra for each game and only lose 5.
All the time.
do it! coyote needs that reglementation!!! :P
(i sense ban inc hihi ^^)
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bloodsch
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Re: Normal gains, High gains
«
Reply #16 on:
September 04, 2009, 05:26:52 pm »
first thing i thought about after reading first post was:
Make it dynamic at rank 50 top xp
damn leo stole my idea
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DoMiNaToR
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ICB-Tashi
Re: Normal gains, High gains
«
Reply #17 on:
September 05, 2009, 11:41:23 pm »
I think making at dynamic at the 50th player is a pretty good idea, the top players should surely be able to have a bit more riding on their games =).
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I carry so much you think I was a weightlifter..
HaSu
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Re: Normal gains, High gains
«
Reply #18 on:
September 06, 2009, 07:43:58 am »
yea hears good!
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Leo
And Justice For All
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nerdy math&phys geek
Re: Normal gains, High gains
«
Reply #19 on:
September 06, 2009, 12:45:03 pm »
It's not only that the reason for making it dynamic. To some level, the maximum and minimum xp, when the system is already static, is proportional to the number of players.
Since the last update +30 people are playing in .xp.
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Fight with blood, fight with steel, die with honor, never yield!
PlusEins
LASTONESLEFT
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Re: Normal gains, High gains
«
Reply #20 on:
September 06, 2009, 10:29:42 pm »
high gains juhuuuuuuu!!
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Zoolander
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Gimme a kiss
Re: Normal gains, High gains
«
Reply #21 on:
September 24, 2009, 02:59:24 am »
Quote from: coyote on September 04, 2009, 12:57:05 pm
Imo. If you are an admin you gain 50 extra for each game and only lose 5.
All the time.
Could that rule apply to me aswell if I give you a cookie every day?
Or atleast entertain you with youtube clips :)
Anyway, I think Leo is right, mostly because hes right. To implent a average limit that isnt dynamic would ruin the whole EOL system and that would also make the stats useless.
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Made a meal and threw it up on sunday,
I’ve, got a lot of things to learn,
Said I would and I'll be leaving one day
Before my heart starts to burn.
trewej
? :/
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Re: Normal gains, High gains
«
Reply #22 on:
October 12, 2009, 09:29:40 am »
normal / high games only enabled for -cd/-cm games or also for add1 games?
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VibeZz
justajoke
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Heilo R.I.P.
Re: Normal gains, High gains
«
Reply #23 on:
October 12, 2009, 10:23:01 am »
I think they are for enabled for add1 too but there are hardly any games with this high xp average
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11:08 +silverstein • ich spiel eh kein xp :D
11:08 +silverstein • viel zu schlecht dafür
submor
Ultimate Orb 2250
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º.o
Re: Normal gains, High gains
«
Reply #24 on:
October 14, 2009, 02:59:15 pm »
Quote from: Leo on August 31, 2009, 12:50:27 pm
Nevertheless, the only only I want to point from the article above is: the more rating/xp a player has, the lower his K-factor is, which is exactly the opposite here.
+1
rly doesnt make sence move ppl's xp faster that already are high...
also this factor should be personal and not dependent on others.
and btw, in chess its constant. u just have to choose the constant well and its np.
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;P
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