TenLetters
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QAuth: gnzMeh
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Professional feeder since 2006!
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« on: July 28, 2009, 02:05:14 pm » |
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I think there would be a good use of implementing a command that shows current active games. For example if you just joined the channel and the channel seems dead there could infact be due to a couple of games are already running. The command should have a time stamp and a list of the current players playing.
User: !<Command> Bot: Current games active: (14:30 xp.cd<N>, x x x x x vs x x x x x, <elapsed time>), (14:42 xp.cd<N> x x x x x vs x x x x x <elapsed time>)
The bot could use PM instead of posting in the channel to prevent spam issues. I also realize that this will require some coding on the bots such as players have to report readded games in the same manners as winrequests. With some kind of !readd command, 7/10 has to type it or whatever.
Please give your thoughts :)
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(00:00:50) (Meh`TenLetters) !summon bots (00:00:53) Quits: _Spoon (~munchj-Bo@munchj-bot4.users.quakenet.org) : [ Excess Flood ] (00:00:53) Quits: _Spleen (~munchj-Bo@munchj-bot4.users.quakenet.org) : [ Excess Flood ] (00:00:53) Quits: _Squee (~munchj-Bo@munchj-bot3.users.quakenet.org) : [ Excess Flood ] (00:01:08) (Eumellein) fail Meh`TenLetters :(
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coyote
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« Reply #1 on: July 28, 2009, 03:21:21 pm » |
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hm.. imo not necessary. maybe a command do show the number of games within the previous hour and when previous game started. No need to fil in extra info, e.g. players etc.
more messages, more spam = greater the chance of flooding and that qnet kills the bot.
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TenLetters
Mystic Staff 2700
   
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 Iran, Islamic Republic of
QAuth: gnzMeh
Posts: 110
Games: 1805 Rank: 149 lastgame: 107 days ago
Professional feeder since 2006!
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« Reply #2 on: July 28, 2009, 03:44:25 pm » |
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The flooding issue can be fixed with Queries (PM) to the one who triggered the command.
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(00:00:50) (Meh`TenLetters) !summon bots (00:00:53) Quits: _Spoon (~munchj-Bo@munchj-bot4.users.quakenet.org) : [ Excess Flood ] (00:00:53) Quits: _Spleen (~munchj-Bo@munchj-bot4.users.quakenet.org) : [ Excess Flood ] (00:00:53) Quits: _Squee (~munchj-Bo@munchj-bot3.users.quakenet.org) : [ Excess Flood ] (00:01:08) (Eumellein) fail Meh`TenLetters :(
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CrackAttack
Crackerony
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fighting for freedom
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« Reply #3 on: July 28, 2009, 05:13:57 pm » |
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i also dont think that this is that necessary....but sounds cool
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para1
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« Reply #4 on: July 28, 2009, 09:14:12 pm » |
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jeah, if sonehas has too much freetime, implement it, if not, never touch a running system right?
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wer wind sät wird sturm ernten! ## Antworten und gleichzeitig vergessen, daß können nur Männer, und das nennt man Multitasking! CopyRight Mai 2009 by Christian Unterrainer ## 
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ProduceFootmen
King of Trolls
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« Reply #5 on: July 28, 2009, 11:55:46 pm » |
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well ihcs channel has that feature, imo not necessary but via qry it could be nice ;)
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NeeeeK
totally annoying spammer
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« Reply #6 on: July 29, 2009, 12:52:55 am » |
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almost every chan got such an command. and its pretty nice tho.
u can see and appreciate how long u gotta wait for some players.
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JipJap
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« Reply #7 on: July 29, 2009, 08:22:44 am » |
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The flooding issue can be fixed with Queries (PM) to the one who triggered the command.
No it won't. The flooding issue is due to quakenet kicking "users" that sends to many messages. Doesn't matter where that user send it, being a query or the channel.
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HaSu
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« Reply #8 on: July 29, 2009, 03:13:18 pm » |
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almost every chan got such an command. and its pretty nice tho.
u can see and appreciate how long u gotta wait for some players.
yea +1 ! support dis idea
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Slund
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« Reply #9 on: July 30, 2009, 09:51:39 pm » |
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I think such a command is cool and useful +1
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NeeeeK
totally annoying spammer
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« Reply #10 on: July 31, 2009, 12:15:13 am » |
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ye its damn useful. no more fck*** scrolling to watch what game has started ~ 1 hr ago.
well if it wouldn be implemented it wouldn be that painfull tho. :D
but still nice and usefull :D
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Cip
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« Reply #11 on: July 31, 2009, 01:48:45 pm » |
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I will see what I can do. Probably will make something with DCC so you can have tons of details and bot will avoid quakenet limitation.
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Programming today is a race between programmers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning
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NeeeeK
totally annoying spammer
Orchid Malevolence 5625
      
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 Austria
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« Reply #12 on: July 31, 2009, 06:30:48 pm » |
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sounds like a quite cool solution :D
looking forward to that :) *thumbs up*
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Risager
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« Reply #13 on: August 01, 2009, 01:05:22 pm » |
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Cant u just use !lastgame? Otherwise the idea is good
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