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Author Topic: XP RULES and bot commands and everything else...  (Read 13522 times)
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Cip
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« Reply #75 on: November 08, 2008, 08:40:46 am »

It wasn't better as there was NO single !add game. I might tweak the limits but if a mode is not played at all, we will try until we find a perfect balance.

Now:

!add = All
!add2 = 1001xp+
!add3 = 1075xp+
« Last Edit: November 08, 2008, 08:43:10 am by Cip » Logged

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« Reply #76 on: November 08, 2008, 11:18:26 am »

Seems better imo.
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Cip
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« Reply #77 on: November 08, 2008, 07:57:49 pm »

Added new number for !add in topic: average xp.

Now first games look like: All(2,7,222H)

First is nr of players, second is added players average xp (0-10) like it is shown at game ready, third is bans.

The average xp is a number indicating the level of xp of the players added. Consider 5 ~ 1000xp players. It is updated to reflect the range of highest lowest xps on channel.. and the amount of players in some ranges.
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voodoo112
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« Reply #78 on: December 03, 2008, 01:53:00 pm »

- Drop before 15 min = remake ONCE with same players:
  ** If no first blood - remake with -ap
  ** If first blood already made - remake with -rd
  (If guy who dropped doesn't show in 5 min, ban and readd. No xp gains!)


why is it new rd if first blooded? I cant see logic. It should be -ap anyways to prevent abuse (like "oh no I dont like our heroes I should drop and -rd rmk")
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Cip
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« Reply #79 on: December 03, 2008, 05:30:18 pm »

Drop and remake doesn't mean not getting banned. And if players get too far into game, picking SAME heroes will give slight advantages/disadvantages for teams (for example the first blooded will know that na will be pain in ass so now he will swap lane/get anotehr items, etc)
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Cip
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« Reply #80 on: December 24, 2008, 10:10:01 pm »

Surveillance msgs removed till next year.
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pedall
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« Reply #81 on: December 26, 2008, 09:51:36 pm »

hey cip :-)

can you please make a under forum for this "i got no xp / wrong xprequest / wrong validate, buhuhuhu :-(" things?

i see the dotapickup.xp forumg getting more and more spammed with these kind of threads.

If i wrote this in the wrong thread pls be free to delelte or move this post, but i didnt want to open a new thread for this question ;)
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Cip
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« Reply #82 on: December 28, 2008, 05:28:11 pm »

hey cip :-)

can you please make a under forum for this "i got no xp / wrong xprequest / wrong validate, buhuhuhu :-(" things?

i see the dotapickup.xp forumg getting more and more spammed with these kind of threads.

If i wrote this in the wrong thread pls be free to delelte or move this post, but i didnt want to open a new thread for this question ;)

Ye good idea. Implemented.
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kopa
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« Reply #83 on: January 04, 2009, 06:07:26 pm »

It's 'than' when you're comparing, not 'then'. As in, I'm better 'than' you, instead of I'm better 'then' you. Just pointing it out because it looks rather childish.

"If you have more then 500 games, you are free to join. Less then 500-"
« Last Edit: January 04, 2009, 06:10:58 pm by kopa » Logged
Cip
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« Reply #84 on: January 25, 2009, 09:50:45 pm »

Changes:

- replaced !add3 with FUN mode. Will be set with what we want for fun. No xp gains.
- !add2 = High gains available for players over 1050xp
- !add stays same (normal gains)

This are similar gains with CM normal and high. So now we have
- add = normal gains, bans on irc, all can add
- add2 = high gains, bans ingame, 1050+xp players
- add3 = fun mode, no xp gains
- add4 = cm, variable gains, captains 1010+ rest are free to add (its a combo of add1 add2)
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Programming today is a race between programmers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning
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Cip
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« Reply #85 on: January 26, 2009, 11:21:18 pm »

CMRank added.

Basically it's between 0-100 (higher is better).

It represents: 50% xp, 25% winratio, 15% activity last 7 days, 10% total xp games

So u can improve ur rank by win more, play more, gain more xp in more balanced games (instead of stacks with 5 gains), etc.

So if you are not that skilled, at least try to stay active. Rank will go few points even for 10 games/week.
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« Reply #86 on: January 27, 2009, 06:34:49 pm »

nvm ; http://www.dotapickup.net/forum/index.php/topic,40317.60.html
found it
« Last Edit: January 27, 2009, 06:36:28 pm by Modderfokker » Logged
Cip
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« Reply #87 on: January 28, 2009, 08:30:23 pm »

New things:

After calculating games, the xp of players will be shown only between 00 am - 18 pm CET

Also !xp and !xp2 will work in same hours.
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« Reply #88 on: January 30, 2009, 10:48:37 am »


- If someone drops after 15 min, any team can FF from that point. (5 man team with 5 votes, 4 man team with 4 votes). No readd!


you should adress XP gains here aswell. there are possibly some who will interpret this their way..
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Cip
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« Reply #89 on: January 30, 2009, 10:14:09 pm »

Raised limit for cm captains to 1025 xp.

CM Rank winratio points are now <=30% u get 0, >=70% u get 20. Linear scale between them.
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Programming today is a race between programmers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning
You find me and my friends on #dotapickup.1337 and http://cip1337.wordpress.com
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